cartoonnanax.blogg.se

Two hour wargames character interactions
Two hour wargames character interactions











Smaller scale minis allow for more terrain on the table, but I'd like the detail of 28mm minis because of their usually excellent sculpts. Unbalanced "forces" in a battle is possible too, with the use of weaker hordes of npcs, so the game can be as realistic or cinematic as I'd want it to be. Skirmish -level games have only a handful of miniatures per side, so the costs would be reasonable. Fifth edition books would work fine as a basis, and I've got a couple of source books already. We've got a basis for running miniatures in Hero: inch equals two meters (IIRC).

two hour wargames character interactions

I'd need an AI system in place for co-op to work.

two hour wargames character interactions

Traditional skirmish where two teams are battling or competing for a goal would work fine I think. Couldn't Hero manage the same thing, and with multiple genres as a bonus?Ĭould I bend the rules enough to allow two players to play in a cooperative manner, so the "mooks" or enemies are run by a set of guidelines that could be formed before starting a campaign? It's easier with zombies, where the reactions vary between "hear sound, go towards it" or "see human, eat it", but how could I run a Hero game so the bad guys are controlled by an "AI" to allow for cooperative playing of the game. I've got the idea from Two Hour Wargames All Things Zombie game, and the way the ruleset allows people to play linked scenarios with miniatures in a campaign. No need to sell them though if I can find a use for the ruleset: Why not run a co-op game of skirmishing through campaign scenarios with a set of miniatures and some terrain? I've got the books I bought, but no roleplaying group or any signs of getting back into RPGs.

two hour wargames character interactions

I was thinking of Hero and my newly-found infatuation with miniatures games.













Two hour wargames character interactions